top of page
enbuwalahuncau

Tobari And The Night Of The Curious Moon Keygen Online

Updated: Mar 3, 2020





















































About This Game ☆What kinda game is this?It's a platformer about magic and whacking things!What does that mean?It means you go around whacking enemies with your staff to get their magic!But ultimately, all you need to do is make it to the goal!1) Life - These hearts are Tobari's health. Her guts! Snacking on her favorite foods might give her more♪2) Tobaris - The number of chances Tobari has left. Falling in a pit or losing all your health will use one up. If you run out, it's Game Over for you!3) Coins - Your money. Used to buy goods at the shop. There's loads of it to be found! Makes the world go 'round!4) Magic - The spells Tobari has on her. She can hold two at a time. Be smart about switching between the slots! The pause menu also has a brief description of your current spell.Default Keys(Going to Key Config is recommended before you start playing.)Arrow Keys/Direction Pad - Moves Tobari around or makes her duck. Up and Down let her climb ladders. She'll dash around everywhere - no need to hold any buttons♪Z/PADButton0 - Uses your current spell! (Serves as the confirmation key on menus.) When you don't have any magic, you can give things a whack with your Keystaff. If the enemy you whack possesses some magic, you'll get their Magic Medal!X/PADButton1 - Makes Tobari jump. (Serves as the cancel key on menus.) You can jump a little higher by holding it longer. Give it a tap, and it'll just be a little hop.C/PADButton3 - Hold this while moving, and Tobari will walk instead of run. Handy for precise movements. It could have its uses!V/PADbutton4 - Poofs away your current magic, leaving it behind in medal form. Go ahead and discard any magic you don't need. It'll disappear soon enough, so it won't get in your way!B/PADButton5 - Switches between your two spells. Make smart use of the two slots! Be careful, as you can't switch spells in the middle of using one!SPACE/PADButton6 - Opens the menu. If you're in gameplay, you have the option of returning to Stage Select. If you're on Stage Select, you can return to the title screen. Take short breaks if you must!Other KeysAlt+Enter - Switch between fullscreen and windowed modes.Escape- Another button that can be used to open the menu. 7aa9394dea Title: Tobari and the Night of the Curious MoonGenre: Adventure, IndieDeveloper:desunoyaPublisher:Sekai ProjectRelease Date: 11 Aug, 2012 Tobari And The Night Of The Curious Moon Keygen Online tobari and the night of the curious moon. tobari and the night of the curious moon download Tobari has decent art and music and features cute characters. I'm not sorry I bought the game, but I can't recommend it. At about half way through the game, the levels become infuriating. Your character is, for lack of a better term, "floaty"; you also slide too much when you land on platforms. It doesn't sound too bad in theory, but as the difficulty ratchets up and jumps become more and more precise, it's a recipe for disaster. I got to the end of World 3 and that's enough. It has stopped being fun and I really don't care to go on.. Cute music, characters and a Kirby/Mario hybrid. Then of course ramming that huge rabbit with a broom in the 4th level, completely sells me on this game. Just be careful with your platforming and for God's sake, swap weapons properly.https://www.youtube.com/watch?v=5yfxP7_7_64. I wanna give this game a neutral rating (rather than positive or negative) but as of the time of writing this review, it's forcing me to give an up/down recommendation.Anyhow, TL;DR: this game would be a lot more fun if it weren't for its overdone horizontal momentum effects.EDIT: I've gotten to what I think is the last world of the game (world 6) and 6-1 has other forms of punishing difficulty. I enjoyed the earlier levels, thanks to their whimsical atmosphere, but the game doesn't feel fun anymore.Basically, this is a platformer wherein every level you get to take powerups from enemies based on the abilities they use, and use them to your advantage. This includes attack abilities (e.g. a fireball), movement abilities (e.g. jump higher and fall slowly), and accessory abilities (e.g. a light, for dark places). You can have up to two of these powerups with one active at any time.This is a really neat idea, honestly. Trying out the different abilities, and playing through the levels using them, is actually a lot of fun. Or it would be......if not for the fact that its implementation leaves something to be desired:Horizontal momentum effects make the movement feel less responsive than I'd like it to be. This goes doubly so in the ice area, of course, but even outside it, I don't feel I have a very precise control of Tobari's positioning. (I wanna call the movement "floaty", but honestly, the jump being floaty is not the problem, it's the horizontal momentum.)The difficulty isn't entertaining; it's just frustrating and tedious. With just 3 hit points, the player is afforded only two mistakes before being forced to repeat a level or section thereof, and these aren't just quick one-screen affairs of the sort that you might find in Meat Boy or other games reputed for their difficulty. These can be complex things that take a whole minute or two to get through. In some levels you can expand your HP pool to 6, but this gets reset when the level is over.Actually, you lose all the magic medals you picked up, at the end of every stage. They just get turned into a miniature slot-machine-like prize pool, where you can get one-ups or extra coins for example, but that's not as useful. This by itself wouldn't be a problem, except...Not having the right spell can mean a turning a mildly annoying situation into an extremely frustrating one. The boss of stage 4-7 is an example: You can steal a few abilities from her, but none of them are particularly useful, with the best one being throwing rocks in a parabolic path starting at a horizontal speed that varies with your own momentum, and needless to say it's rather awkward to use. One of the best abilities to use against her is the ground-hugging spark, but that requires getting it in the beginning of the level and then not dying in either the tedious second section of the level or the hectic autoscroller third section (both of which have instant death pits) -- both of which have checkpoints before them, as does the boss. If you happen to take any of those checkpoints, this means you might start off with far worse abilities, or even none at all, going into the bossfight. So ironically you might be better off NOT using the checkpoints.This one stage was horribly annoying, but other stages also have similar annoyances, albeit to lesser degrees.Aside from these criticisms, I have no others. The game runs smoothly without bugs, the controls are decent and reconfigurable, the music is generally pleasant (though not necessarily particularly memorable), the graphics are clear, and the script/story makes sense and uses proper grammar, and so on.If the gameplay weren't so frustrating, I would love to explore the stages for the alternate exits. But it's just that after playing it I feel burnt out on the gameplay, particularly the movement. If the movement weren't as annoying, trying out the spells and playing with them would be so much more fun.(Disclosure: I bought this game discounted on Steam.). stage puzzles, powerups, character handlingit has the annoyances of the platforming back then which makes it fun. There's nothing wrong with the controls, it's just a difficult game. It's not Kaizo or anything... not the main stages anyway. But it's definitely a throwback to older platformers. It can get pretty unforgiving but never unfair. The soundtrack and the visuals both are quite simple but really, really cute and create a great atmosphere. Overall Tobari is an underrated gem. If you're looking for a cute platformer you can breeze through, you may leave this game frustrated, but if you're down for a slight challenge this is a great game.. Do not be fooled by the cuteness of this game. It proves that it packs a real challenge, as it mixes attributes of a typical Mario platformer, with the ability get gimmick of the Kirby games. Did I mention it's a CHALLEEEENGE?!

1 view0 comments

Recent Posts

See All

Comentarios


bottom of page